Each battle pet has 3 available ability slots that open up at levels 1, 2 and 4. At levels 10, 15, and 20, a secondary ability becomes available for each of their slots.
This allows some battle pets to be able to chain their own abilities together, using one ability to set up another to deal an additional effect. Or they can be used to complement the team by changing the weather conditions, or giving the opposing team a status effect that could benefit the rest of the team.
This means that some battle pets can have counters against other abilities, or abilities that can help setup the winning strike. In this article, we will be covering the abilities that can provide a status effect that can be used to your advantage with the right follow up ability.
Status Effects
There are 7 different status effects that offer a different strategic advantage, whether it’s additional damage caused by DoT effects, lowering the targets chance to land a blow, or setting them up for more damage, each status effect can be used to your advantage.
1) Bleeding
Not only does bleeding causes an additional X amount of Beast damage once per round for Y amount of rounds, it also allows other abilities used against the target to gain addition effects.
- Blood in the water – Always hits the target
- Maul – Deals additional damage
The following abilities grant the bleeding status effect:
- Chop
- Huge, Sharp Teeth!
- Rip
- Woodchipper
2) Blinded
Blinded does just that, it blinds the target preventing them from being able to land a blow. Most abilities only limit the effect to just one round, which makes it useful for countering against a multi-attack such as Triple Snap. As well as causing the target to miss their next attack, blinding your opponent allows the following abilities to gain additional effects.
- Fury of 1,000 Fists – has a 100% chance to stun the target
- Light – Deals double damage
- Nocturnal Strike – Always hits the target
- Spectral Strike – Always hits the target
The following abilities grant the blinded status effect:
- Blinding Poison
- Call Darkness
- Flash
- Lens Flare
- Spectral Spine
3) Burning
The burning status effect deals an additional X amount of elemental damage each round for Y rounds. When a burning target is struck with Conflagrate it receives additional damage.
- Conflagrate – Deals additional elemental damage to the target
The following abilities grant the burning status effect:
- Fel Immolate
- Flame Breath
- Flame Jet
- Flamethrower
- Immolate
- Scorched Earth – Weather Condition
4) Chilled
The chilled status effect does not have any active effect of its own. Instead, when other abilities are used on a chilled target, they gain additional effects.
- Deep Freeze – has a 100% chance to stun the target
- Howling Blast – Deals additional damage to the target
- Ice Lance – Deals additional damage to the target
The following abilities grant the chilled effect:
- Call Blizzard – Weather Condition
- Frost Nova
- Frost Shock
- Slippery Ice
5) Poisoned
Unlike the other status effects, a poisoned target will be under an effect that’s specific to the ability that poisoned them. They could take addition damage per round, they could receive extra damage from follow up attacks, or they could even harm themselves when they attack. One thing that is for sure, is that Puncture Wound gains an addition effect when it is used on a poisoned target regardless of the poisons effect.
- Puncture Wound – Deals double the damage
The following abilities grant the poison effect:
- Acidic Goo
- Blinding Poison
- Confusing Sting
- Creeping Ooze
- Poison Fang
- Poison Lash
- Poison Protocol
- Poison Spit
- Poisoned Branch
6) Stunned
A stunned target must forfeit their next turn, leaving them open for an easy attack. Should a stunned target be hit with a Takedown, it gives the ability an extra effect.
- Takedown – Deals double the damage
The following abilities grant the stunned status effect:
- Amber Prison
- Bash
- Blackout Kick
- Clobber
- Crystal Prison
- Frying Pan
- Headbutt
- Holy Justice
- Fury of 1,000 Fists – Requires the target to be bleeding
- Deep Freeze – Requires the target to be chilled
7) Webbed
A target suffering the webbed status effect, would not be swapped out or will receive damage when they attack.
- Leech Life – Heals for twice the amount
- Spiderling Swarm – Deals double the damage
The following abilities grant the webbed status effect:
- Brittle Webbing
- Sticky Web
Weather Conditions
Much like the status effects, weather conditions can cause additional damage, prevent escape, or affect healing and the chances to land a blow. The biggest difference between weather conditions and status effect abilities, is that they effect all active battle pets, and last for 9 rounds, with the exception of Darkness, which last 5 rounds.
The effects of the weather conditions, can not be removed, unless the condition itself has run its full course or has been replaced with another one.
1) Arcane Winds
Arcane winds prevents pets from being stunned or rooted.
Arcane Winds is caused by:
- Arcane Storm
While active, Arcane Winds will give the following abilities an additional effect:
- Mana Surge – Deals additional damage to the target
- Psychic Blast – Deals additional damage to the target
2) Blizzard
For as long as Blizzard is active, all pets are considered chilled.
The Blizzard weather condition is caused by:
- Call Blizzard
White active, Blizzard will give the following abilities an additional effect:
- Belly Slide – This ability will go first regardless of initiative
- Deep Freeze – has a 100% chance to stun the target
- Howling Blast – Deals additional damage to the target
- Ice Lance – Deals additional damage to the target
3) Cleansing Rains
For as long as Cleansing Rain is active, hostile DoT effects last one round less, and aquatic pets deal 25% more damage.
Cleansing Rain is caused by:
- Acid Rain
- Cleansing Rain
While Cleansing Rain is active, if Dreadful Breath is used it gives the ability and additional effect:
- Dreadful Breath – Deals additional damage to the target
4) Darkness
All pets are considered to be Blinded during Darkness, and all healing they receive is reduced by 50%.
Darkness is caused by:
- Call Darkness
While in effect, Darkness gives the following abilities additional affects:
- Surge of Light – has a 100% chance to stun the target
- Fury of 1,000 Fists – has a 100% chance to stun the target
- Light – Deals double damage
- Nocturnal Strike – Always hits the target
- Spectral Strike – Always hits the target
5) Lightning Storm
Lightning strikes accompany every attack during a Lighting Storm, dealing bonus Mechanical damage, and boosting the damage of Mechanical abilities by 25%.
Lighting Storm is caused by:
- Call Lightning
At present, there are no abilities that gain addition effects during a Lighting Storm. Though the bonus mechanical damage is not limited to one strike per round.
6) Moonlight
All healing received under the Moonlight is increased by 25%, with Magic abilities dealing an additional 10% damage as well.
Moonlight is created by:
- Moon Tears
- Moonfire
- Starfall
The following abilities gain addition effects under the Moonlight:
- Creeping Fungus – Deals additional damage to the target
- Spirit Claws – Always hits the target
7) Mudslide
All pets entering the battle, are rooted for 3 rounds, and can not be swapped out.
Mudslides are caused by:
- Mudslide
As of writing the article, there are no additional effects granted to abilities used in a Mudslide
8) Sandstorm
Sandstorms make it harder for all battle pets to land a good blow, accuracy is reduced by 10% and all pets take less damage as well.
A Sandstorm is is caused by:
- Sandstorm
To date, there are no abilities that gain an additional effect from being used during a Sandstorm.
9) Scorched Earth
All active pets are considered to be burning and continue to receive Dragonkin damage each round.
Scorched Earth is caused by:
- Scorched Earth
The burning effect of Scorched Earth gives Conflagrate an addition effect:
- Conflagrate – Deals additional elemental damage to the target
10) Sunny Day
The maximum health of all pets is increased by 100% and healing received is also increased by 25%
Sunny Days are created by:
- Illuminate
- Sunlight
The following abilities gain additional effects if they are used during a Sunny Day:
- Photosynthesis – Doubles the amount of healing
- Solar Beam – Deals additional damage to the target